The house guide

How to play backgammon

Descended from games nearly five thousand years old, backgammon takes ten minutes to learn and a lifetime to enjoy. Here are the rules, plainly explained, so you can play your first game tonight.

  • 2players
  • 15checkers each
  • 24points
  • 10minutes to learn

01

The object of the game

Each player moves fifteen checkers around the board, brings them into the home board, then bears them off. The first to bear off all fifteen wins the game. The pleasure lies in the balance between the luck of the dice and the quality of your decisions.

02

The board and the setup

The board has 24 points, arranged in four quarters of six. The bar in the centre separates your home board (points 1 to 6) from your outer board (7 to 12). Your checkers travel from the 24 point down to the 1 point; your opponent moves in the opposite direction.

Place your fifteen checkers as follows:

  • 2checkers on the 24 point
  • 5checkers on the 13 point
  • 3checkers on the 8 point
  • 5checkers on the 6 point

Your opponent mirrors this arrangement.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 64
Starting position, seen from your side. Your checkers are the light ones; the line beneath the board marks your home board.

03

Starting the game

Each player rolls one die. The higher number goes first and plays the two dice just rolled. On a tie, both roll again. From then on, players take turns rolling two dice.

04

Moving your checkers

  • Each die is a separate move. With a 5 and a 3, you move one checker 5 and another 3, or the same checker 8 if the point in between is open.
  • A point is open when it is empty, held by your own checkers, or occupied by a single opposing checker.
  • A point is closed as soon as two or more opposing checkers sit on it.
  • Doubles are played four times. With 6 and 6, you have four moves of 6.
  • Moving is compulsory. You play both dice whenever possible. If only one can be played, you must play it; if either can be played but not both, you play the higher.

05

Hitting and entering

A single checker on a point is vulnerable: it is called a blot. If your opponent lands on it, your checker is hit and placed on the bar. Before making any other move, you must enter it into your opponent's home board, on an open point matching one of your dice. If none is available, you lose your turn.

06

Bearing off

Once all fifteen checkers are in your home board, you begin bearing off. A 4 removes a checker from the 4 point. If that point is empty, you move a checker from a higher point; if there is none, you bear off from the highest point still occupied. If one of your checkers is hit while bearing off, it must return to your home board before you can continue.

07

The doubling cube

The doubling cube is the die marked 2, 4, 8, 16, 32 and 64. It sets the stake of the game. Before rolling, a player who feels ahead may offer to double. The opponent accepts, and the game continues at twice the stake, or declines, and loses at once at the current stake. Whoever accepts owns the cube: only they may redouble.

08

Winning the game

  • × 1Single game

    Your opponent has borne off at least one checker.

  • × 2Gammon

    They have not yet borne off a single checker.

  • × 3Backgammon

    They have borne off none and still have a checker on the bar or in your home board.

Frequently asked questions

How long does a game last?

Usually between ten and twenty minutes. Backgammon is often played as a series of games, up to a score agreed in advance.

Is backgammon a game of chance?

The dice decide a move, not an evening. Over time, risk management, positioning and use of the doubling cube clearly make the difference.

Can you play without the doubling cube?

Yes. To begin with, set it aside: each game is then worth one point, two for a gammon, three for a backgammon.

Can more than five checkers sit on one point?

Yes, the official rules set no limit.